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About Game

Are you ready for a challenging, nerve-wracking experience? Embrace yourself for Getting Over It with Bennett Foddy! This unusual game is not just a hobby; it's a test of your patience and endurance. Created by designer, Bennett Foddy, this game is a tribute to the 2002 B-Game classic 'Sexy Hiking'; developed by Jazzuo. This tantalizing climbing game pushes the boundaries of your sanity, demanding concentration, precision, and resilience as you strive to scale an enormous mountain.

The objective of the game is simple: conquer a mountain. But here's the catch - your only tools are a hammer and a pot. With these primitive apparatus, your task is to climb higher and higher, overcoming the physical challenges of the terrain and the mental struggle of staying committed to an objective that often seems unattainable. The game entices brave hikers with great mysteries and a promising reward at the pinnacle of this unforgiving mountain. It's not for the faint-hearted - it's brutal, it's intense, and it's phenomenally addictive.

How to play

  • So, how do you play Getting Over It with Bennett Foddy? Well, your only control is a hammer, which you manipulate using your mouse. While you might start off clumsily smashing the hammer about, with practice, you'll become adept at jumping, swinging, climbing, and even flying. Your movements need to be well-timed and perfectly executed, else you risk sliding down the mountain and losing progress.
  • The game's difficulty level increases as you move up the mountain. Each checkpoint presents a new set of obstacles that demand different strategies and techniques. The journey isn't straightforward, it's filled with twists and turns; sometimes you'll need to catapult yourself over a tree and other times you might have to pole vault across a ravine. To succeed in this game, perseverance is key. Remember, as Jazzuo himself said, 'The hiking action is very similar to the way you would do it in real life, remember that, and you will do well'.

Features

  • This game is a cruel parody of our efforts to achieve goals that often feel unreachable. It taunts players with the prospect of losing hours of progress with a single mistimed movement.
  • Its unpredictability keeps players on their toes - each segment of the mountain presents its unique challenge.
  • Throughout the game, the creator's philosophical observations serve as unique commentary that adds depth to your gameplay experience.
  • The duration of the game is elusive, ranging between 2 hours to practically infinity, depending on your skill level and perseverance.
  • Possibly the most defining feature is the fresh sense of frustration it unleashes. It pushes players to their limits and beyond, testing their composure at every step of the journey.

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